Rules & FAQs

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1 General Rules

1.1 Rule Changes

The Tournament administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The Tournament administration also reserves the right to make a judgment on cases that are not specifically supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.

1.2 Validity of the Rules

If any provision of the Rulebook shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision, an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.

1.3 Confidentiality

The content of protests, support tickets, discussions or any other correspondence with Tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a prior written consent from the tournament administration.

1.4.1 Code of Conduct

All Teams and Players agree to behave in an appropriate and respectful manner towards other Teams and Players, spectators, the press, the broadcast team, tournament officials, and Tournament administration. Being role models is the occupational hazard of being a Player or organizer and we should behave accordingly. Any sort of harassment should be reported to the official Tournament administrators immediately. Harassment includes but is not limited to

●offensive statements or actions related to gender, gender identity and expression, age, sexual orientation, disability,
● physical appearance, body size, race, religion.
● also considered harassment are things like sexual images in public spaces, deliberate intimidation, stalking, following,
● harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact and
● unwelcome sexual attention.

Similar restrictions apply not only to the Teams and Players, but every single person involved with or present at a stage of the Tournament. Anyone breaking this code of conduct may be punished, including expulsion and possibly criminal prosecution.

1.4.2 Prohibited Substances and Methods

1.4.2.1 Doping

1.4.2.1.1 Refusing to be tested

Refusing to be tested in case testing needs to be carried out is considered doping. Punishments will be the same as for severe cases of substance abuse.

1.4.2.1.2 List of Prohibited Substances and Methods

The List of Prohibited Substances and Methods created by the World Anti-Doping Agency (WADA) is valid for the Tournament. The list can be found here: http://esl.pm/prohibitedlist

1.4.2.1.3 Prescribed medication

If Players have an active prescription for a substance on the WADA list, they must send proof to the Tournament administration before the first day of the Tournament. They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

1.4.2.1.4 Categories of Doping

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished with higher penalties such as a ban for the Player and (a) default loss(es), as well as possibly disqualification of the Team. Repeated cases of doping by the same Player will be punished harder, up to a lifetime ban for the Player. Repeated cases of doping on the same Team (but by a different Player) will also be punished harder for the Team. Repeated cases of doping by the same Player on the same Team will be punished harder for both the Team and the Player. If a player is found guilty of a severe case of doping only after the last match of the tournament has already been over for at least 24 hours, the player will still get a ban, but the tournament result will remain in place and there are no consequences for the team. Mild cases will not be punished at all, after that time.

1.4.2.2 Alcohol or other psychoactive drugs

To play a match, be it online or offline, under the influence of alcohol or other psychoactive drugs, even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment. Moderate consumption of alcohol outside the active tournament hours for a participant is permitted if not in conflict with local/national law.

1.5 Additional Agreements

The Tournament administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual Players or Teams. The Tournament administration highly discourages such agreements taking place, and such agreements that are contradicting the Tournament Rulebook are under no circumstances allowed.

1.6 Match Broadcasting

1.6.1 Rights

All broadcasting rights of the Tournament are owned by the tournament organizers. This includes but is not limited to: Video streams, TV broadcasts, GoTV, shout-cast streams, replays, demos or live score bots.

1.6.1.1 Waving these rights

Waving these rights is not possible. No one except the tournament organizer owns all broadcasting rights to the tournament.

1.6.2 Teams Responsibility

Teams cannot refuse to have their matches broadcast by TE Cup-authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by the Tournament administration. The Teams agree to make sufficient accommodation so that broadcasting of matches can take place.

1.7 Communication

1.7.1 E-Mail

The main official communication method of the Tournament is email, the Tournament will use the email that has been provided by the user/team at the time of registration of the team, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed.

1.8 Conditions of Participation in the Tournament:

The following conditions must be met in order to participate in the Tournament.

1.8.1 Age Restriction

All Players participating in the Tournament have to be over 16 years of age. If the player is less than 16 years of age, then a parental written approval letter is to be submitted to the tournament organizer before participating in the Grand Finale.

1.8.2 Home Country/Region

A Player’s home country is the country where his main place of residence is. The tournament is open to all players/teams residing in India ( for valorant and codmobile) ; South Asia ( for rainbow six siege)

1.8.3 Residence/Nationality and Number of Players in a Team

The Team roster can hold a maximum of six players and minimum 5 Players. All team members need to be residents of India and be residing in India at the time of participating in the tournament.

1.8.4 Game Accounts

Every Player must have their own User ID/ Riot ID/ Uplay ID (for respective games) in order to play in the tournament and must submit it during registration. The same cannot be changed once a tournament has begun.

1.8.5 Team Names & Team Jerseys

The participating team’s name may not have any extensions such as “CS team”. Team Jerseys will be provided TE Gaming Cup for each team and players need to wear them compulsorily during the entire tournament duration(For LAN Only).

1.8.6 Changes on the Team Accounts

Any changes in the Team account should be approved by the Tournament administration before the changes are allowed to take place.
● Adding or removing Players
● Changing the Team name
● Changing the Team logo

If a Team is for any reason unable to compete any more in the Tournament and is removed before the replacement deadline, the next best possible replacement team will be given the available slot by the tournament organizer.

1.9 Replacement Deadline

Replacements will only be entered into the Tournament stages until a reasonable time before the beginning of that stage. If by then no replacement could be found, the stage may start with one less participant instead.

1.10 Prize Distribution Ceremony Attendance

Each team has to ensure that the entire team of 5 players are present for the prize distribution. In case a team fails to attend the prize distribution as a whole, their tournament prizes may be forfeited by the tournament organizer. (For Lan Ceremony)

1.11 Match Start

1.11.1 Punctuality

All matches in the Tournament should start as stated on the website, no changes to the time can be requested. All Teams and Players in a match should be on the server or in the game lobby and ready to go at the latest 15 minutes before the match is to start.

1.11.1.1 Request a new game server or lobby

Teams must report game/server issues no later than five (5) minutes before the scheduled start time of the match. Failure to do so will forfeit a Team’s right to request a game server change at the Tournament administration’s discretion.

1.11.2 Delaying the Match

Match starts are absolute unless changes have been confirmed by the Tournament administration. Not starting a match as scheduled will result in penalties. After 10 minutes of now show or unable to start the match, the team in question is considered as no show.

1.11.3 No show

If a Team is not ready to play 10 minutes after the official match starting time, the Team will be considered as no show and will receive a default loss and will be disqualified from the Tournament.

1.12 Match Protests

1.12.1 Definition

A protest is for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between the Teams and the Tournament administration and can be filed to the tournament organizer over email.

1.12.2 Match Protest Rules

1.12.2.1 Deadline for Match Protests

The latest time that Teams are allowed to issue a match protest is the earliest of the three following:

• 6 hours after the scheduled starting time of the match and before 24 hours.

• Only at offline events: The beginning of the next match for either of the two Teams (a minimum of 10 minutes have to be kept between two matches by all Teams)

• Only at offline events: The end of the event day (departure of the referees)

1.12.2.2 Contents of a Match Protest

The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters“ will not do.

1.12.2.3 Behaviour in Match Protests Insults and flaming are strictly prohibited in a protest, and may result in penalties or the protest being ruled against the insulting party.

1.13 Interviews

For every game that is broadcasted, one Player from each Team must be available for an over-the-phone or Skype interview in case required by the tournament organizers. The Team must provide contact information via the team sheet for an interview in that case. In addition to this, players may also be required for interviews with members of Press and/or of tournament organizers throughout the tournament. On Main Event, organisers are allowed to take interview with any member of the team.

1.14 Entry Restrictions

Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in the tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If teams or players have an agreement or business arrangement that may be of concern, then please reach out to the tournament officials for further discussion. It means that an organization can only have 1 team participating in the tournament for the game.

2 Sanctions
2.1 Breach of Etiquette
For an orderly and pleasant game it is essential that all Players have a sporting and fair attitude. The most important and most common offences are listed below. However, the Tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
2.1.1 Insults
All insults occurring in connection with the Tournament will be punished. This primarily applies to insults during a match but also on the tournament website or facbeook page. Insults on IRC, IM programs, E-mail or other means of communication will be punished if the evidence is clear.
Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion or the ban of the Player from the Tournament.
Depending on the nature and severity of the insult the penalty will be assigned to the Team.
2.1.2 Spamming
The excessive posting of senseless, harassing or offensive messages is regarded as spamming in the Tournament. Spamming on the tournament website and facebook page will be punished depending on the nature and severity.
2.1.3 Spamming In-game
Penalties will be awarded if the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play. The all chat functions are there to communicate efficiently with the opponent and the match admins.
2.2 Unsportsmanlike Behaviour
For an orderly and pleasant game it is essential that all Players have a sportive and fair attitude. Breaches of this rule will be punished. However, the Tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
2.2.1 Misconduct
The attempt to mislead admins or other Players, using false information, or in any other way deceive other Players or Teams will be punished. Common offenses are mentioned below.
a) Faking Match media
b) When cheating is suspected, and the match media in question has been faked, then six (6) minor penalty points will be awarded.
c) Ringer/Faker
d) Playing with Disallowed Player
e) Misleading admins or players
2.2.2 Cheating
When cheating is uncovered, The Team will be disqualified from the current Tournament. The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Coloured Models, NoRecoil, No-Flash and Sound changes. These are only examples, other programs or methods may be considered cheats as well.
2.2.3 Betting or gambling
No Players, Team managers, staff or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the Tournament matches or the Tournament in general. Any betting or gambling against your own organizations matches will lead to an immediate disqualification of the organization for all persons involved. Any other violation will be penalized at the sole discretion of the Tournament administration.
2. Equipment 2.1 Participants must bring their own equipment: Keyboard, mouse, headset and mouse pads will be provided by the tournament organizers but they will not be upto the mark.
3. Use of Storage Devices & CFG’s.
3.1 Use of any storage devices like pendrive/HDD or any other external device at offline events is not allowed. In case you need to update your cfg or require any drivers for your equipment, please let the tournament organizers know well in advance.
4. Changes in Rule Book
4.1 These rules are subject to modification in the following aspects:
● Use of most recent patch/version release of each official game within tournament committee’s own discretion.
● In-game settings and required factors necessitated by use of most recent patch version/release.
● Cheat Protection Program release and/or cheat protection functions.
● Game settings and/or operations guidelines dictated by differences between online and LAN tournaments.
5. Game Specific Rules - Valorant
5.1. Definitions of Terms
5.1.1. “Round”
A Round is an instance of competition in a VALORANT map that is played until a winner is determined by one of the following methods, whichever occurs first:
● Spike detonation
● Spike defusal
● Team eliminated before planting or defusing the spike
● Round timer expired
● Team forfeit
5.1.2. “Map”
A Map means a set of Rounds that is played until one Team wins 13 Rounds, provided
that a Map will continue past the 13-Round limit until a Team wins by a margin of at least two Rounds.
5.1.3. “Match”
A Match means a set of Maps that are played until one Team wins a majority of the total maps (e.g., winning two maps out of three in a best-of-three series).
5.2. Face-Cam Setup
All the Players have to keep their cam feed ready in a secondary device (Mobile/Laptop/Webcam) . It is mandatory to use a Facecam setup for all the Broadcasted Matches, without it the team will not be allowed to participate in the matches. The teams will be provided links to join with their facecam devices.
5.3 Roster Lock
Teams participating in Championships may not add or drop players from their roster at any point between the tournament.
5.4 Match Procedure
5.4.1 Valorant Map Pool
The map pool includes the following maps:
● Ascent
● Haven
● Bind
● Split
● Icebox
● Breeze
5.4.2 Server Setup
● Map: Depending which map has to be played from the map pool
● Mode: Standard Options
● Allow Cheats: Off
● Tournament Mode: On
● Overtime: Win by Two: On
● Play Out All Rounds: Off
● Hide Match History: Off
5.4.3 Best-of-Three Matches
Team on the top bans 1 map
Team on the bottom bans 1 map
Team on the top picks map 1
Team on the bottom picks side for map 1
Team on the bottom picks map 2
Team on the top picks side for map 2
Team on the top picks map 3
Team on the bottom picks side for map 3
5.4.4 Best-of-Five Matches
Team A bans 1 map
Team B picks map 1
Team A picks side for map 1
Team A picks map 2
Team B picks side for map 2
Team B picks map 3
Team A picks side for map 3
Team A picks map 4
Team B picks side for map 4
Only remaining map will be played as map 5
Team A picks side for map 5
Administrators reserve the right to restart the veto process for whatever reason if they seem necessary
5.5 Match Rules
5.5.1 Before the Match:

● The team which is on the top of the match in the bracket will have to invite the opposite team to the custom game. (In BO3, the bottom team will invite) In order to do so, you need to add the captain of the opposite team as a friend. Please check the discord for the other players and invite them as well if the captain is not accepting the invitation for a few minutes. (Example: James#XYZ. James is the Riot ID and XYZ is the Tagline).
● If your team is on the bottom of the match in the bracket, please check all the players of the opposite team and if you receive an invitation from them, you have to accept it.
● If you are the inviting team (top team) and players of the opposite team are not coming by 10 minutes, please report it to the admin team on the tournament official discord channel. Same goes for the opposite if you are supposed to be invited and you are not receiving an invitation by 10 minutes.

● All the players have to be in the lobby before the time limit goes down (10 minutes). If there are players missing after this time limit, take a screenshot and post it in the current round sub channel on the discord. If both teams are missing players, then both are disqualified.
● Once all the players are connected to the lobby, Team captains have to check all the players if their Valorant nicknames match the nicknames written on the discord. If there are any discrepancies, please inform the admin on the discord by writing into the sub channel of the current round with the screenshot provided.
● After map selection team captains have to write that their team is ready in the lobby chat. The game should not start before that.
●At any point during the match admins reserve the right to pause the match and ask for a video feed of the player If they found anything suspicious not complying with it can result in disqualification
5.5.2 During the Match:
If one of the teams will not pick all the agents in the character selection screen and the game goes back to the lobby, the game has to be remade. In the case that the game started before writing ready from both sides, the team which did not write ready has the right to call a remake before round 1 of the game starts. (before the countdown in the game of round 1 reaches 0).
If any of the players are not connected to the game before the counter reaches 0, the team can call a remake and the game has to be remade.
If the game started on the wrong map, the game has to be remade.
In order to do the remake, all the players have to leave the match. Start the next game as soon as possible. Both team captains will have to write ready again. If the team is not ready by 5 minutes after the remake, the team which is not ready will be disqualified. Game can be remade only once, the game has to be played in the way it started after the remake, even if the issues will occur. The situation can still be reported in the official discord channel.
If the team which is hosting the game does not remake. The Opposing team can report the situation to the Admins on the official Discord channel. The case will be reviewed and can result in disqualification of the team which did not do a remake.
2 tactical timeouts can be called per game, per team. Tactical timeouts last 60 seconds. At any point during the match admins reserve the right to pause the match and ask for a video feed of the player If they found anything suspicious not complying with it can result in disqualification
5.5.3 After the Match:
● Once the match finishes, both team captains have to take a screenshot of the results and post it in the current round sub channel on the official discord for the tournament after each game. Please use the following format:
(Round – Game: Team 1 13:7 Team 2)
Example: Round 256: Team X 13:7 Team Y) On the game result screenshot, results above the scoreboard, all the players and information of the match on the right of the results have to be visible. Example: HERE (make sure you do not remove names from the scoreboard)

● If one of the teams will not send the screenshot within 15 minutes of the match end, the screenshot which was sent by the other team will be taken into account.
● If the screenshots of both teams are missing within 15 minutes of the match end, the game will not be counted and in case of BO1, both teams will be disqualified.
● If the screenshots from both teams are not matching, the situation will be looked into by the admin team. The team which provided the incorrect screenshot can be disqualified or banned based on the circumstances.
● If the game is BO3 or higher, the games have to start as soon as possible between each other.
5.6 Nickname Ingame
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names which are limited to one (1) per Player.
5.7 Information
Tournament matches must be played in Standard mode, with overtime if applicable. A match is completed when a winner is determined. All matches must be played out. 5.8 Match Start Time
A team will have an extra ten (10) minutes past the starting time to get the minimum four required users into the match lobby. The match must commence within ten (10) minutes of the match starting time. Failure to start a match within ten minutes of the designated time may result in consequences. Breaking this rule will result in a match overturn.
5.9 Minimum users / No Show / Forfeit
Tournament teams must have a minimum of four eligible users in the lobby at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the matches. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty lobby). Teams can use a registered substitute player (6th Player), before the lobby starts. Once the match is live and any player drops out of the server then there is no option to call a substitute player (6th Player) on the server. They have to continue with 4 players only (after the tech time is over for them)
5.10 Reschedules
Rescheduling of any match is not allowed in this tournament.
5.11 Smurfing
Smurfing is the use of a player who is not eligible or allowed to play a specific match (including a different user to play on a Riot account, to masquerade as a legitimate user).
5.12 Using Non Registered users
Teams cannot use non-registered users, ineligible users are considered not registered. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in a match overturn. Consecutive breaches of the rule may result in further punishments.
5.13 Global Chat
Teams can use global chat while dead or alive during a live match for constructive purposes (i.e. communicating to Tournament officials or other teams concerning an issue). Misuse of the global chat is not allowed. Team chat is allowed at any time for any reason. There is only one warning for the team that is mis-using it, after that admins have full rights to disqualify that team from the tournament. 5.14 Player Connections
Player connections are solely the responsibility of the individual. Once a match has gone live, should a team drop to three users in the server they have three minutes from the moment the player leaves the server to get a fourth player back. If the fourth
player has not entered the match within the three minutes, the team forfeits the match. Any teams dropping to two or one users during the match period has a total of one round to get the minimum number of users back in (see rule no. 5.15 Match Pausing). Any problems arising due to connection issues are the sole responsibility of the users
Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.
5.15. Pauses
● For Matches on broadcast, Teams are allowed to call tactical timeouts of 60 seconds in duration two times per map. Timeouts can be called via the in-game timeout system. For non-broadcast games Tactical Pauses will not be allowed.
● If a team has a technical issue, they are allowed to use the pause function. A pause can last up to 5 minutes per match per team. The team has to announce the reason before or immediately after they paused the match.
5.16 Changing Riot ID
Changing Riot ID is not allowed at any point after the registration.
5.17 Users Leaving Early
All users are expected to remain in the server until the conclusion of the final round of the match. If an entire team leaves the server prior to conclusion of the match, any remaining rounds will be forfeited, including the current unfinished round.
If teams wish to lodge a dispute over the fairness of a game due to either server lag / roster issues / potential cheaters they must remain in the game and lodge the dispute afterwards. Breaking this rule will result in disqualification of the match, as well as possible removal from the competition.
5.18 Coaches
Teams may have one coach. If a Team has a coach, then that coach may be present for every Match in which the Team participates. For online tournaments held as part of a Championships event coaches can spectate Tournament Mode games. Coaches can use All Chat and Party Chat to allow for cases where they may need to communicate with a Tournament Moderator.
Coaches can pause a match in cases where that functionality is allowed to players. 5.19 Competitive Patches
Matches will be played on the patch version designated by the Tournament Officials. 5.19.1. New Agents
New Agents will be automatically restricted for two weeks from their release on the Competitive queue. Example: Agent A was released on February 5, so Agent A will become eligible to be used in all Matches on February 19.
5.19.2. New Maps
New Maps will be automatically restricted for four weeks from their release on live queue. Example: Map A was released on August 5, so Map A will become eligible to be used in all Matches on September 5.
5.19.3. Additional Restrictions
Additional Restrictions (e.g. disabling certain weapons) may be added by Riot representatives at any time before or during a match, if there are known bugs with any items, Agents, skins, or abilities.
5.19.4. Pre-Match Obligations.
Players will be informed of any pre-Match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters. 5.20. Controlled Match Start.
In the event of an error in Match start or a decision by Tournament Officials to separate the pick/ban process from Match start, a Tournament Official may start the Match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.
5.21. Restrictions on Gameplay Elements.
Restrictions may be added at any time before or during a Match, if there are known or suspected bugs with any Agents, skins or maps, or for any other reason as determined at the discretion of Tournament Officials.
5.22. Substitutions during Tournament Play.
For Matches involving more than one Map (i.e., a best-of-three or best-of-five Match), a Team may replace their then-current Starters with Substitutes in between Maps, provided that the Team informs the opposing Team and receives approval from the Referees of such substitution no later than five minutes after the conclusion of the previous game.
5.23. Results of Forfeiture.
Matches won by forfeit will be reported by the minimum score it would take for one Team to win the Match (e.g. 1-0 for best-of-1 Matches, 2-0 for best-of-three Matches, 3-0 for best-of-five Matches). No other statistics will be recorded for forfeited Matches.
5.24. Round Restore
If a match is interrupted for reasons beyond the control of the participants, the tournament administration will restore the round using the valorant's round rollback feature, but in some scenarios may decide to replay the round or even a whole match.
If the issue takes place before any damage has occurred, any significant gameplay has occurred and the opponent or referee has been immediately notified, the round will be restored.
If the issue takes place during a round and after the damage has been made and the outcome of the round can still be determined (e.g. a single player has dropped but others remain), then the round will not be replayed or restored. The round will continue to be played and will count. Special exceptions can be made if the damage dealt was ruled insignificant e.g. accidental teammate damage dealt at the start of the round or damage dealt to the opposing side by the team that was affected by the crash.
Round restore is only applicable in broadcast matches when the tournament administration is hosting the lobby.
The matches will not be stopped and/or rounds will not be restored or replayed in cases where it is clearly a participant's fault (e.g. mis-buying a weapon).
6. Game Specific Rules - COD Mobile
Total Cups - 4.
Modes - 5v5 Multiplayer
6.1 Format.
First Qualifier - 5v5 Team Battle
Single elimination Knockout. Top Team from Qualifier Finale Moves to Grand Final Playoffs.
Total Slots - 512 Teams
Registration Date - 17th Aug - 14th Sep
Matches Commence from - 16th Sep-19th Sep.
Second Qualifier - 5v5 Team Battle
Single elimination Knockout. Top Team from Qualifier Finale Moves to Grand Final Playoffs.
Total Slots -512 Teams
Registration Date - 20th Sep - 5th Oct
Matches Commence from - 7th Oct - 10th Oct
Third Qualifier - 5v5 Team Battle
Single elimination Knockout. Top Team from Qualifier Finale Moves to Grand Final Playoffs.
Total Slots - 512 Teams
Registration Date - 11th Oct - 26th Oct
Matches Commence from - 28th Oct - 31st Oct
Fourth Qualifier - 5v5 Team Battle

Single elimination Knockout. Top Team from Qualifier Finale Moves to Grand Final Playoffs.
Total Slots - 512 Teams
Registration Date - 1st Nov - 16th Nov
Matches Commence from - 18th Nov - 21st Nov
Grand Finale
4th and 5th December
5v5 Team Battle
Semi Finale 1 - Bo3. Top team moves to the Finale.
Semi Finale 2 - Bo3 . Top Team Moves to the Finale
Finals - Bo5
6.2 Game Mode: HardPoint
Round Time Limit: 300 seconds
Round Points : 150 Points
● Map Pool: Summit, Standoff, Firing Range, Raid, Crossfire, Crash, Nuketown ● Scorestreak: Care Package is not allowed to be used ● Operator Skills: All allowed
Banned list:
a. SMRS (bazooka)
b. NA-45 sniper rifle

c. Akimbo perk
d. All emotes
6.2.1 Multiplayer Mode and Map for Round 1 til semi finals :
Open Qualifiers On Round 1 till Semi finals, In a Best-Of-Three (BO3) matches, the mode and map to be played are fixed as below:
Match 1: Mode: Hardpoint
Map: Crossfire
Match 2: Mode: Hardpoint
Map: Summit
Match 3: Mode: Hardpoint
Map: Firing Range
6.3. Display Names – Player/Team Tag
All Participants are responsible for setting up and displaying the correct team name for the in-game client. Player in-game alias and team tag must be set as per registered and applied for all matches.
6.4 Disconnection
Players will be responsible for their own internet connection. The League Administration will not hold any responsibility towards the connection issues of players.
6.5 Rehost
Rehost rules are specified below, including the conditions in which they will be allowed:
● One or more players are not connected during pre-match
● Game mechanics are not working as intended (shooting, reloading, moving, equipment, etc) up to the first 30 seconds of the action phase, no damage taken by anyone.
● Spectator issue - rehost up to the first 30 seconds of the action phase, no damage taken by anyone.
7. Game Specific Rules - Rainbow Six Siege
7.1 Anti-Cheat
7.1.1 MOSS Anti-Cheat
● The usage of MOSS is mandatory for all matches being played online. Not applying to this rule will be penalized with disqualification.Blank/black screenshots in a MOSS report are considered as missing match media. It is the players responsibility to make sure that MOSS takes correct screenshots. If any problems with setting up MOSS occur please contact an administrator.
● All the players must upload the MOSS files and the finals screenshot of the scoreboard on the appropriate discord sub channel.
7.2 Match Procedure

● Time of the Day: Day
● HUD Settings:

7.2.1 Best-of-one Matches
● Number of Bans: 4
● Ban Timer: 20
● Number of Rounds: 12
● Attacker/Defender Role swap: 6
● Overtime Rounds: 3
● Overtime Score Difference: 2
● Overtime Role Change: 1
● Objective Rotation Parameter: 2
● Objective Type Rotation: Rounds Played
● Attacker Unique Spawn: On
● Pick Phase Timer: 15
● 6TH Pick Phase: On
● 6TH Pick Phase Timer: 15
● Reveal Phase Timer: 5
● Damage Handicap: 100
● Friendly Fire Damage: 100
● Reverse Friendly Fire: Off
● Injured: 20
● Sprint: On
● Lean: On
● Death Replay: Off
● Map veto and ban sequence.
● Best of 1 -A Ban – B Ban – A Ban – B Ban – A Ban – B Ban – Map played
● Best of 3 -A Ban- B Ban – A Map Pick – B Map Pick – A Ban – B Ban – Decider Map ● The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server
● Best-of-One Matches
● Map selection for a BO1 match:
● The team with higher seed bans a map from the map pool.

● The team with lower seed bans a map from the map pool.
● The team with higher seed bans a map from the map pool.
● The team with lower seed bans a map from the map pool.
● The team with higher seed bans a map from the map pool.
● The team with lower seed bans a map from the map pool.
● The team which picked the last map (banned the final map "lower seed") in a Best of One cannot choose the starting side, the team can only pick the starting side in overtime which must be set up correctly before the start of the match.
7.2.2 Best-of-Three Matches

Match Settings:
● Number of Bans: 4
● Ban Timer: 20
● Number of Rounds: 12
● Attacker/Defender Role swap: 6
● Overtime Rounds: 3
● Overtime Score Difference: 2
● Overtime Role Change: 1
● Objective Rotation Parameter: 2
● Objective Type Rotation: Rounds Played
● Attacker Unique Spawn: On
● Pick Phase Timer: 15
● 6TH Pick Phase: On
● 6TH Pick Phase Timer: 15
● Reveal Phase Timer: 5
● Damage Handicap: 100
● Friendly Fire Damage: 100
● Reverse Friendly Fire: Off

● Injured: 20
● Sprint: On
● Lean: On
● Death Replay: Off
● Best-of-three Matches ● The team with higher seed bans a map from the map pool.

● The team with lower seed bans a map from the map pool.
● The team with higher seed picks a map from the map pool.
● The team with lower seed picks a map from the map pool.

● The team with higher seed bans a map from the map pool.
● The team with lower seed bans a map from the map pool.

● Decider map


● The team which picked the last map (banned the final map "lower seed") in a Best of 3 cannot choose the starting side, the team can only pick the starting side in overtime on the first map. Side selection goes to the other team on the second map. If the game
goes to 3 maps a new coin toss determines who gets “side selection” for the decider map.
7.2.3 Game hosting

Administrator / Observer / Commentator is allowed to create a server. The game must be hosted on a dedicated server. The dedicated server location must be set to SEAS (based on ping).
7.2.4 Team connection losses
If a team disconnects from a game three times on one map, each next disconnection will be penalized in a was specified by the administrator.
This rule does not apply in the case of a DDOS attack suspicion (this will be decided by the administrator).
7.2.7 Game mode: TDM BOMB
● Plant duration: 7
● Defuse duration: 7
● Fuse time: 45
● Preparation: 45
● Action: 180
7.2.8 Operators
All Operator and Maps are allowed, unless tournament administration explicitly forbids an operator for a play day. Information about changes will be send to players at least 2 hour before the match.
7.2.9 Scoring
7.2.9.1 Possible results of the match:
● 2:1
● 1:2
7.2.10 Nickname Ingame
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names. 7.2.11 In-Game item’s name tag
Players are not allowed to use nametags on in-game items which violate the Code of Conduct. If a Player uses such a nametag during an official match the Team will receive three (3) minor penalties for each match.
7.2.12 Number of Players
All matches have to be played with five Players per team (5vs5), other constellations are not allowed. If a Team fails to show up with enough Players, the match will count as no-show and will be forfeited.
7.2.13 Dropping of Players
● Rehosts are possible up to 30 seconds in the action phase if no player was killed.
● All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost doesn't have to be confirmed by the opponent. If the game will be re-hosted the match starts with the score from before the disconnect.
● If a player disconnects after the first thirty (30) seconds of a round, the round will be played till the end. After that the match will be paused. In general, a game is always re-hosted unless the remaining side had a significant advantage (very likely victory).
● After disconnecting a team cannot choose a starting site, that has been already locked by settings (Objective Rotation Parameter: 1). If they do so, they by default lose a round.
● If a Player has not returned, within ten (10) minutes after the pause has started, then the Team with the dropped Player may forfeit the match at admins discretion.
● The match is considered 'live' when the operator ban starts. At least half of the players need to remain (3 players in a 5v5 match and 2 players in a 3v3 match) and the match needs to be played until the match end and a winner is decided.
● Bo1: max. 2 re-hosts (1 per team)
● Bo3: max. 6 re-hosts (1 per team on each map)
7.2.15 Leaving the Server
All matches must be played to the end, failure to do so will be penalized. A match is considered complete when one Team has reached five (5) of eight (8) rounds during the regular match time or won two (2) of three (3) rounds during overtime on the final map.
7.2.16 Continuing a Disrupted Game
If a match is interrupted (e.g. server crash) then the match should be continued where it left off, by re-host. All fully completed rounds before the crash count towards the final score of the match. The Players can choose different loadouts and operators, but have to select the same bomb site and starting site as before. In the following rounds the bomb sites that have been already used before the restart cannot be used again.
7.2.17 Overtime
In case of a draw after all twelve (12) rounds have been played, an overtime will be played with a best-of-three (bo3) system. The final score of a match with overtime is the official result for that match. Possible Overtime Score to win a map:
● 2:0
● 2:1
● 1:2
● 0:2
7.2.18 Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If problems arise, please open a match protest. More information about protecting yourself can be found in the DDoS Prevention guide.
7.3 Player Settings
7.3.1 Graphics drivers, or similar tools
Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph.
Furthermore it's forbidden to use all kinds of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
7.3.2 Custom Data
Any changes to sprites, skins, scoreboards, crosshairs are strictly disallowed, also only the official models are allowed. If a player plays with custom files (not models) or removed files that have been installed by the game, then this will be penalized with two (2) minor penalties per player. If a player plays with custom models, then this will be penalized with five (5) minor penalties per player and the opponent of the match may request a rematch.
7.4 Use of Bugs and Glitches
The intentional use of any bugs, glitches, or errors in the game are penalized with six (6) minor penalty points per incident, up to a maximum of eighteen (18) minor penalty points per match. Furthermore, it is up to the admins discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.
The usage of bugs and glitches is strictly forbidden – a link to a list of forbidden bugs/glitches will be presented to the players. If any bug is used which is not listed here it is up to the admins discretion whether or not a punishment is necessary. If players are not sure if something is a bug or a glitch they should contact an administrator about it.
8. Tournament Format
8.1 Qualifier Phase
8.1.2 Online

● Number of Qualifiers: 4
● Format: Single Elimination

● Number of Slots: 128 for Rainbow Six Siege
● Number of Slots: 512 for Cod Mobile
● Number of Slots : 256 for Valorant
● Winner of each qualifier will qualify for Grand Finale
8.1.3 Grand Finale
● Format: Double Elimination

● Number of Teams: 4
8.1.4 Schedule
● Qualifier #1
Registration Date - 17th Aug - 14th Sep
Matches Commence from - 16th Sep-19th Sep
● Qualifier #2
Registration Date - 20th Sep - 5th Oct
Matches Commence from - 7th Oct - 10th Oct
● Qualifier #3
Registration Date - 11th Oct - 26th Oct
Matches Commence from - 28th Oct - 31st Oct
● Qualifier #4
Registration Date - 1st Nov - 16th Nov
Matches Commence from - 18th Nov - 21st Nov